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Is there a way to get an openGL context to do my drawings in UE4?

I'd like to use some shaders before the loading of a scene (kind of an intro thingy), but I couldn't find anything related to get an openGL context.

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  • \$\begingroup\$ UE can use DirectX or OpenGL. The thing you want to do might be not portable. \$\endgroup\$ Jul 4, 2016 at 20:27
  • \$\begingroup\$ Simply use some shader and texture logic or most conveniently just use a pre rendered video \$\endgroup\$
    – Allahjane
    Jul 5, 2016 at 8:24
  • \$\begingroup\$ Try to do the drawing using the tools UE4 already provides... I think it might be bad to attempt to modify the context the engine creates outside the environment it has for you. \$\endgroup\$
    – rlam12
    Jul 5, 2016 at 17:43
  • \$\begingroup\$ hello, have you solved this? could you provide some updated information about how to do this? \$\endgroup\$
    – Hustlion
    Aug 31 at 2:53

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It's not an appropriate answer, but you can do this... You may go deep inside UE4 source code, rewrite the things you need; since it has free access it's possible. But it will hurt, promise you.

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