I'm working on a build mode but the thing of it is the player is able to deform meshes. Part of my build system includes having "snap" points thus I need to be able to find the face and recenter the snap point on deformed meshes.
So, how do I find the face of an object and the center of said face? Also how would I find the center?
To clarify: The end goal is to keep the snap point positioned properly with the face that has been deformed/manipulated.