I'm trying to get the distance from the BoxCollider center of a gameobject to the bottom of that same BoxCollider. Note that the center of the collider is slighty modified.
So far, I have:
float halfHeightCollider = (bounds.size.y / 2);
I tried the following to take care of the slight modification:
float halfHeightCollider = bounds.center.y + (bounds.size.y / 2);
But seems like
bounds.center give me the position of the center of the BoxCollider in the world, not relative to the gameobject, like in the inspector:
That value is the one I want. How can I get it?