I'm trying to get the distance from the BoxCollider center of a gameobject to the bottom of that same BoxCollider. Note that the center of the collider is slighty modified.

enter image description here

So far, I have:

float halfHeightCollider = (bounds.size.y / 2);

I tried the following to take care of the slight modification:

float halfHeightCollider = bounds.center.y + (bounds.size.y / 2);

But seems like bounds.center give me the position of the center of the BoxCollider in the world, not relative to the gameobject, like in the inspector:

enter image description here

That value is the one I want. How can I get it?


You can get the center in y-axis from gameObject.GetComponent<BoxCollider>().center.y.

You will get the total size in y-axis of the collider from gameObject.GetComponent<BoxCollider>().size.y.

Then take the y-size/2 and subtract center value in y-axis from it.

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  • \$\begingroup\$ Okay, now I get what I was doing wrong. I store the BoxCollider bounds reference in a variable and that value wasn't getting updated. Thank you! \$\endgroup\$ – Gardener Jun 29 '16 at 17:31

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