I'm working on a puzzle aspect of a game, and wanted to make a section where players relay information to one another, and have to input the correct values.
At its most basic, its a few stored variables that exist only for this, and really don't do anything. i.e. "Turn on shields" would just be a bool. "Set phasers to 5" an int. etc.
I'm trying to figure out the best way for a player to interact with these variables. I've considered GUI elements placed on gameobjects, but I'm not entirely comfortable with Unity's GUI system.
Should i take the time and use the GUI system, or would setting up my own scripts to edit the controls (toggle boxes, sliders, knobs) be a more simple solution?
Thanks in advance!