I made this post on the Bullet forum(link), but the forum is slow so I'm just copying the text from there.
I'm currently working on a game and I want to make certain surfaces of the game world deformable by the user. I've already implemented soft bodies and mouse picking but I cant get the surfaces to stop returning to their original shape.
I should note that I use joints to keep the soft bodies stationary.
Does anyone know which settings I need to play with to get the desired effect? I'm very new to soft bodies so I don't understand a lot of the terms in the source code.
If bullet does not have the capabilities I need, does anyone know where I can read up on the topic and soft bodies in general?