I have an FBX file that represent a plane with an animation of the gear opening. In my editor 3DSMax or in the Unity editor, the file and animation seem good, but when I use Open 3D Model(the official viewer of Assimp) or when I call the FBX file simply in an application, to see what the file will look like with the use of Assimp, I got some issues.
The object seems normal at the beginning, but when I try to launch the animation, all my animated elements are going crazy.
Here's what it looks like :
Here's my FBX FILE
Do you have experience something similar ? Does it come from my file or a parameter in Assimp ?
I am beginning to think that there is a problem with how Assimp handles pivot points, looks like objects are rotating using a different pivot point in Unity/open3mod.