# Scaling window with Monogame.extended issue

I'm trying to scale the game window in Monogame (I also have installed Monogame.Extended). (Example of what I want to achieve)

I've been doing this setting manually the PreferredBackBuffer when starting the scene

graphics.PreferredBackBufferWidth = 160*GameGlobals.zoom;
graphics.PreferredBackBufferHeight = 144* GameGlobals.zoom;


And also when calling the SpriteBatch

spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullNone, null, Matrix.CreateScale(GameGlobals.zoom));


But that gave me issues with displaying sprites at bigger resolutions.

I've tried some things to no avail (like this http://dylanwilson.net/resolution-independence-in-monogame-with-viewport-adapters).

Any easy way to make the screen/viewport bigger? Or maybe I need another thing and this isn't what I'm seeking?

• What are the 'issues' with the bigger resolutions you mention? – Felsir Jun 28 '16 at 6:44
• I agree with @Felsir. You haven't said enough about the issues with displaying sprites at bigger resolutions. What are they? As far as I can tell what you're doing already seems like a reasonable approach. – craftworkgames Jul 1 '16 at 10:57