I noticed that when I was unwrapping and packing UV's in 3DS Max, that about 75% of the map was taken up by a bunch of repetitive small parts, because of their unique shape and inability to fit somewhere else. It's because of this that they turned out the way they did:
This is a problem for me because now I don't have much texture space for the important UV islands such as the sides of the gun handle. The circled part in viewport mode is the section that matches with parts like the one circled in UV editing, and there are a lot of them. I need them to be scaled proportionately because they are already small enough that they'll barely have any pixels on them anyways. Perhaps ovelrap them and use the same part of the texture for every other, or every third ridge? At this point I'm not sure. Any suggestions are appreciated. Thanks!