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In Visual Studio in properties I can change target framefork.

enter image description here

I cannot find anywhere what means all of these magic titles.

What does it all mean (full, micro base, subset, web base)?

And...Can I use functionality of .NET 4.6.1 ?

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Following Unity documentation at the moment this is the following supported .NET lib and their versions.

http://docs.unity3d.com/410/Documentation/ScriptReference/MonoCompatibility.html

it has been mentioned several times that once Unity5 gets stable they will start adding more compatibility with newer versions.

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