I started on my first game; and now im confused how to handle the player SaveGames. I use google-play-services to persist the user's save games across devices, and I am keeping a local save too.
So the problem is how do I manage conflicts (server vs local). I have attached Save DateTime on he file and there is general data included.
So this is what im doing right now :
I check the number of coins and gems, the level the player has and if all those are greater than or equal to the other save, i take the first save;
In all other cases i ask the player what copy to keep; displaying the infos in each save file;
I would like to minimize asking the player which file to keep; (These problem arises only if the player uses multiple devices; Or sometimes he plays locally for a while; and signs in to his acc which already has a save file)
I think you get the idea. I would like to automate everything and dont want the user to go sad just because he misclicked on the local-copy when he had awesome stuff in the server-copy.
I need the idea please :)