how to use unity3d webgl content in a asp.net mvc view?

I asked this question in stackoverflow but no answers so I think it would fit here better.

I have a unity webgl project and an asp.net mvc project.

I need to show the webgl content in a view.

The first thing that came to my mind was to simply copy the content of the index.html that unity gave me and paste it in a .cshtml file and change the addresses. But when I do this the incorrect header error pops up.

Am I doing some thing wrong or everything wrong. should I change my method entirely?

I also added these file extensions to the web.config

<staticContent>
<!-- Unity 5.x -->
<remove fileExtension=".mem" />
<mimeMap fileExtension=".mem" mimeType="application/octet-stream" />
<remove fileExtension=".data" />
<mimeMap fileExtension=".data" mimeType="application/octet-stream" />
<remove fileExtension=".memgz" />
<mimeMap fileExtension=".memgz" mimeType="application/octet-stream" />
<remove fileExtension=".datagz" />
<mimeMap fileExtension=".datagz" mimeType="application/octet-stream" />
<remove fileExtension=".unity3dgz" />
<mimeMap fileExtension=".unity3dgz" mimeType="application/octet-stream" />
<remove fileExtension=".jsgz" />
<mimeMap fileExtension=".jsgz" mimeType="application/x-javascript; charset=UTF-8" />
</staticContent>


The generated index.html file from unity webgl build have a html5 canvas in it. You have to use that canvas to your intended platform or vice versa.

• as I mentioned , I copied that canvas and some script that came with it in to my cshtml file but the incorrect header check error poped up. – Henjin Jun 19 '16 at 4:34

This question has already an answer in StackOverflow given by the user kenoni. I'm quoting the answer:

Basically, you copy all the file references to your view and of course your canvas container with the code that initializes it.

Add everything that is a css style file with

@Styles.Render("~/webgl/TemplateData/style.css")


And everything that is a js file with

@Scripts.Render("~/webgl/TemplateData/UnityProgress.js");


So youll have something similar to this

@{
ViewBag.Title = "Stage";
@Styles.Render("~/webgl/TemplateData/style.css")
@Scripts.Render("~/webgl/TemplateData/UnityProgress.js");
}

<h2>Stage</h2>

<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "../webgl/Build/Builds.json", {onProgress: UnityProgress});
</script>

<div class="webgl-content">
<div id="gameContainer" style="width: 960px; height: 600px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">Figurines</div>
</div>
</div>


Dont forget to add unityweb mime type to web.config

<system.webServer>
<staticContent>
<remove fileExtension=".unityweb" />
<mimeMap fileExtension=".unityweb" mimeType="application/octet-stream" />
</staticContent>
</system.webServer>