Say I have a set of .fbx
files which contain all my bones, meshes and animations. I want to make use of these in the finished application i.e. rather than converting them all to .xnb
I just want to load the .fbx
files at runtime. I've got AssImp
importing them, MonoGame.Framework.Content.Pipeline
processing them, but now I have a ModelContent
object which is not usable as a Model
(unless I'm missing something obvious).
Can I convert these to Model
without passing them to a ContentWriter
/ContentReader
?