Arrays in Gamemaker Studio seems to not need to have its size be declared, and infact it doesn't seem to be possible to declare a finite array.
Instead, it seems it just keeps indexing for each declaration....at least as far as I can tell. Obviously, this is limited by memory, I would presume.
Question: So, can I have a loop that says something like array[i] = 0
, while increasing i for each loop through?