Detect collision with static collider only

Is this possible to detect collision with static colliders only I check it is not working. I dont want to use rigidbody or character controller with my box collider.

• @Philipp my understanding is that, in Unity, the collider is automatically treated as static if it doesn't have a rigidbody attached. The usual course of action I know of is to attach a rigidbody marked isKinematic = true so that you can manually drive its motion without interference from physics or the performance penalty of moving a static collider. – DMGregory Jun 14 '16 at 19:04