Is this possible to detect collision with static colliders only I check it is not working. I dont want to use rigidbody or character controller with my box collider.
Static colliders shouldn't collide with one another, and they should not be used on objects that will move (such as a player). You may want to give more information about what it is that you are doing, but for most purposes, two static colliders will never hit. If one object is moving, it should have a rigidbody if physics are applied. Otherwise it should use a non-static collider.
Edit: thanks @philipp