I am making an 3d Tennis game in Unity 5.0. I have made 3d model of the Tennis player in Makehuman and have successfully imported it to Blender and Unity.

I want to add an tennis racket in the hand on my Makehuman model. So what should the strategy be?

Should I add the tennis racket to the Makehuman character in Blender as the child of the Makehuman model and then animating it or is there a simple way to do that in Unity in the game.


Make the racket as child of a finger or hand bone that will translate/move as you want.

Animate the humanoid without racket but keep the moves of hand as if there is a racket in hand.

Go to the skeletal rig under your model prefab object. Drag and drop the racket under your chosen bone. We put rifle with forearm.

enter image description here

| improve this answer | |
  • \$\begingroup\$ Thanks for your reply SP. How to child an object with an particular bone in Unity \$\endgroup\$ – Jayesh Duggal Jun 13 '16 at 22:09
  • \$\begingroup\$ Please check edit. \$\endgroup\$ – Sourav Paul Jun 14 '16 at 12:00

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