I have a character controller. I am primarily using FSM with the animations and blends. However, I am running into some trouble with the fall.
I walk up to a ledge and walk off...sometimes I will make it off the edge and the falling animation will play...but sometimes I get stuck halfway off the edge.
Also, the falling animation completely disregards any motion vectors I had prior to transferring to the falling state.
Is there a way to transition to fall, retaining the current x-y velocities?
In an effort to fix this, I tried giving the attached rigidbody a force vector slightly up and in the direction of travel so that the character gets a little hop over the edge...but again, no luck.