I export my 3D geometry from a 3D authoring application. It is possible to export the vertex coordinates as full triangle arrays.
On ther other hand, triangle strips are more efficient for the OpengGL to render. This is especially true for OpenGL ES, which is very sensitive for performance.
Is it therefore possible to convert GL_TRIANGLES arrays into GL_TRIANGLE_STRIP, please?
Could anybody provide me with working algorithm? Thank you.