So I'm working on a proceduraly generated level, that is composed of multiple chunks, so you don't go over the maximum amount of verts allowed in Unity Meshes. Another function is the ability to raise/lower the mesh to modify it on click.
However, the borders of the chunks break this functionality. And I can't edit both at the same time. Currently to raise/lower, i have a raycast returning the mesh that you are clicking on, and extruding those points. However, this dosen't allow me to edit overlapping boundaries.
Any ideas on a better solution?
Thanks for the help!