I was trying to make a simulation of an object that needs gravity to work, a hydraulic movement-assistance system for disabled people. All parts are aligned properly, all objects have mesh colliders and rigidbodies, but still gravity does not affect the limb and it floats in the air. How can I make gravity affect it?
As you said that rigid-body kinematic property is true then you should need to remember that
It ignores the gravity if isKinematic == true.
If this is not the case then, that leaves three options.
- it's colliding with something and can't fall.
- it's so big that you can hardly see it move.
- the visible object isn't the object being affected by gravity.(ref)