So I'm pretty new to DirectX, currently going through some tutorials to get an understanding of it. Now that I'm getting a small grasp onf graphics programming, I'm wondering how simple AABB bounding box collision would work, if the Z factor on quads was being changed for a zoom effect.
Say I have 2 quads set up, a texture applied to both, a bounding box around each and their positions set overlapping each other. I have an orthographic camera set up. Will zooming in scale the textures and quads so the boxes around them are no longer representative of them?