I've been going through the snapcraft documentation and examples and I'm still really confused about how to go about creating my snapcraft.yaml file.
Basically I have a folder with my game in it. The folder contains all the files that are needed to run it.
I just want it to copy the files onto the end user's computer and have the shell script that launches the game targeted.
Here is my yaml file: https://gist.github.com/c349bc23febbe73a6976b83b7757f887
Here are the contents of my directory: https://github.com/SoundGoddess/OpenSolitaire/releases/download/0.9.2/OpenSolitaire.Classic.0.9.2.Linux.tgz
When I execute "snapcraft snap" I get the following error: 'NoneType' object has no attribute 'lstrip'
It looks like the parts folder gets generated ok, but then it fails on the build:
kati@linux:~/Development/OpenSolitaire.Classic$ snapcraft snap Skipping pull opensolitaire-classic (already ran) Preparing to build opensolitaire-classic Building opensolitaire-classic 'NoneType' object has no attribute 'lstrip'
Any help would be greatly appreciated :)