I'm just now playing around with Tiled, and I think this is the way I'm going to go to create tilesets for my game maps, but I'm curious about the cost (memory/CPU) difference between setting a collision for a specific tile so that Tiled creates them all individually versus manually drawing collision polys around larger sections by hand. For instance:
There are fewer polygons in the manual draw (4), and it's not terribly difficult to create them, but is there a benefit one way or the other?