# What Collider should I use for my Player object?

I am making a 3rd person game with a simple orbit cam and it works fine most of the time, but since I have a box collider and I walk across an uneven surface, the player tends to tip over. How should I set it up so the player would not tip over anymore?

You should use a capsule collider, because it doesn't have edges and works great and also you could apply some constraints in the Rigidbody. It's common to apply.