This question already has an answer here:
- 2D Planet Gravity 2 answers
I have a simple particle game, where all the particles are arranged in a grid. This game is for touch devices so to take advantage of it I am trying to have a multitouch gravity field thing going on.
Basically I am trying to get it so that each finger is basically a well in an otherwise non existent gravity field. That way the particles are pulled towards a finger.
My problem is I don't even know where to begin with these calculations, I have tried averaging a particles distance to each finger, its direction to each finger and nothing seems to work nicely!
I have seen other games do this. What does the math for it look like?