1
\$\begingroup\$

Using UNET, I can't host a game for more than a few minutes unless both server and client are on the same computer. It appears that I am not alone in this.

Essentially, any latency problems or packet loss triggers an immediate disconnect. Rather than just getting lag, the client gets booted.

Does anyone know how this could be dealt with?

\$\endgroup\$
  • \$\begingroup\$ you can try changing delay value in Network Manager from 0.01 to any higher value. 0.9 worked normally for me. \$\endgroup\$ – Nick Dec 4 '16 at 12:26
  • \$\begingroup\$ Yes, this was resolved by changing the delay value in the network manager. \$\endgroup\$ – ZCaceres Dec 6 '16 at 16:47
  • \$\begingroup\$ i will move comment to answer ok? \$\endgroup\$ – Nick Dec 11 '16 at 9:06
1
\$\begingroup\$

you can try changing delay value in Network Manager from 0.01 to any higher value. 0.9 worked normally for me.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.