I'm trying to achieve that kind of scene but in real time using Unity.
It's basically composed of some primitives, a skybox, and a plane. I'm intrigued on how to do this effect in particular:
The plane acts like a mirror, but tainted and matte (and it appears to be less blurry at the bottom of the buildings... but I'm not quite sure). I have found some shaders to create mirrors in Unity but nothing about the matte effect like in this picture. Could you guide me on how to achieve this kind of effect (knowing that I'm pretty lame when it comes to write shaders but I want to learn).