5
\$\begingroup\$

I exported a model that i made in blender to a .fbx file. I imported it to Unity and, as you can see in the image, one arm of my character appears transparent.

enter image description here

enter image description here

I already have the normals pointing in the right direction, so i can't see what's causing this. I even tried to create a new arm from the other one, but the problem persisted.

What is causing this?

\$\endgroup\$
  • \$\begingroup\$ I would highly recommend dropping the triangle count on that arm. \$\endgroup\$ – Krythic Nov 4 '16 at 12:39
  • \$\begingroup\$ Bump, got the same problem here \$\endgroup\$ – TheChubbyPanda Mar 30 at 21:23
1
\$\begingroup\$

Hard to know without more details like shader parameters. Could be a problem with alpha channel of either the texture or vertex color's alpha.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.