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I exported a model that i made in blender to a .fbx file. I imported it to Unity and, as you can see in the image, one arm of my character appears transparent.

enter image description here

enter image description here

I already have the normals pointing in the right direction, so i can't see what's causing this. I even tried to create a new arm from the other one, but the problem persisted.

What is causing this?

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  • \$\begingroup\$ I would highly recommend dropping the triangle count on that arm. \$\endgroup\$
    – Krythic
    Nov 4 '16 at 12:39
  • \$\begingroup\$ Bump, got the same problem here \$\endgroup\$ Mar 30 '19 at 21:23
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Hard to know without more details like shader parameters. Could be a problem with alpha channel of either the texture or vertex color's alpha.

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