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I've been looking at some other answers to similar cases but not every one used different methods, and a lot of them were not what i needed, so here's my question :
What's the best/standard way to get the X and Z positions of the mouse onto a plane, so that object can rotate to look at that position?
I'm trying to get it in a similar setting to, for example "Angry Bots" where the Player is always facing mouse position.
Also, would that be camera independent? i mean, if my camera changes its angle, it would still work because it usually is a projection of the "screen" plane onto the "player" plane, right?
I'm sorry, i'm a bit overwhelmed with the many options
Camera.main. has, and i'm not really sure which one should i use.