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I recently got into developing VR games using the Vive as my standard platform. Now I would like to design some UnityEngine.UI elements that would be interactable via the built in pointer scripts that come with the SteamVR module from the Unity Asset Store. However, I can't seem to find any kind of built in method for allowing interaction between the pointers and buttons, scroll bars, etc. I have also been unable to write anything myself that would do the trick, it's almost as if the Unity UI is just not designed to interact in a VR environment at all. Does anyone have a method for using the UnityEngine.UI in a VR environment? If so, can you please point me in the right direction?

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You can try this: https://github.com/VREALITY/ViveUGUIModule

It is doable without this. I'm pretty sure I've just used a default UI Button though (can't check right now).

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  • \$\begingroup\$ Confirmed! This works! \$\endgroup\$
    – GeoJohn
    May 17, 2016 at 14:41

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