I have finally completed my game and ready to upload my game to the App store, but my build size is too large.
I have checked log statement and it is roughly 13.3 mb but when i build my game and test on iOS device it is 80.0 mb.
Scripting Backend is 'Mono2x'
Stripping Level is 'use micro mscorlib'
Script Call Optimisation is 'Fast but no Exception'
My Game size must be around 15 to 20 mb why it is too large?
What i am missing?