How do I add a PIXI container into a Phaser Game?

I have a game made ONLY with PIXI. but now i would like to port it to a Phaser.

All my game content happens inside a pixi container "screenContainer". I tried to add a pixi container like this.

var created = function() {
       screenContainer = new PIXI.DisplayObjectContainer();
       var sprite = m.game.add.existing(screenContainer);

var.game = new Phaser.Game(gameWidth, gameHeight, Phaser.AUTO, "divId", { create: created }); 

but it stops here

"phaser.js" line 33067 
* The core update - as called by World.
* @method Phaser.Group#update
* @protected
Phaser.Group.prototype.update = function () {
var i = this.children.length;

while (i--)
    this.children[i].update(); // UPDATE IS UNDEFINED


because Pixi.Container, does not have "update" method.

Is there any other way to add a pixi container inside a phaser game?


All Phaser display objects (group, sprites...) are based on PIXI ones. PIXI objects can be rendered in phaser render tree. the only problem is the update and postUpdate function.

I solved it adding this simple patch:

PIXI.DisplayObject.prototype.update = function () { };
PIXI.DisplayObject.prototype.postUpdate = function () { };

this patch adds a empty function for "update" and "postUpdate" methods in PIXI displayObjects prototype. In that case Phaser update tree founds a function to execute.


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