I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender :

enter image description here

And the model itself looks fine in Unity, but as soon as the animation starts, the vertices are partially glued together like this :

enter image description here

I've simply imported the .blend file for the moment, is there some better way to import this?

  • \$\begingroup\$ Well okay, I just noticed that this bug seems just to happen in the Unity game preview. The built game looks fine... \$\endgroup\$ – TobiasW May 9 '16 at 9:03
  • \$\begingroup\$ Maybe wrong direction of the vertices or wrong order? Have you checked if unity is able to interpret .blend as far as I know it understand fbx that's all \$\endgroup\$ – Yosh Synergi May 9 '16 at 9:13
  • \$\begingroup\$ .blend shouldn't be a problem according to this : docs.unity3d.com/Manual/HOWTO-ImportObjectBlender.html . I guess this is just some internal issue, since it's looking fine in the built project. \$\endgroup\$ – TobiasW May 9 '16 at 9:27

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