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On Button click at editor mode I am trying to make a scene of selected Hierarchy game-object but the problem is as i click the button new scene become upon and I lost the scene where i were selected the Game-object. My code given below:

 if (GUILayout.Button("Generate Scene"))
        {
            Scene newScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);;
            SceneManager.MoveGameObjectToScene(Selection.activeGameObject, newScene);
            EditorApplication.SaveScene("Assets/RegionScene/" + gameObjectSelected[gameObjectSelected.Count - 1].name + ".unity"); //newScene

        }
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  • \$\begingroup\$ ...and what would you like to happen instead? \$\endgroup\$
    – Philipp
    May 6, 2016 at 14:27

1 Answer 1

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Sounds like you want to use NewSceneMode.Additive to create the new scene without discarding the currently open scene(s).

Pass this as the second parameter of the NewScene() method.

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