My mouse cursor disappears during runtime. When I click esc, it appears and the moment I click on something, it disappears again. This is what I have done so far to fix this. I have added this to a script on an empty gameobject in my scene.
void Start()
{
Cursor.visible = true;
}
The problem persists and so I added the code to the update function. Still the same. I do not understand what am I missing here. Why is the cursor disappearing the moment I click and why doesn't it appear automatically onStart during runtime? I have also tried to implement a custom cursor and the same problem again. I am using 5.3.2f. I hope someone can point me in the right direction. Cant find a solution in any forums.