# Simple Terrain Rendering

For some reason I can not find a good example of terrain rendering, as in like "bare bones". Im reading Introduction to game Programming with DX10, and i've seen some other tutorials....but they all are complicated classes with ALOT of stuff thats unnecessary, and tbh just confuses a beginner like me. Like Raserteks tutorials are awesome, but it's SOO much code and classes, it's very difficult to understand the "3d" part when you have so many other classes.

Im just looking for the most BASIC terrain rendering (using a heightmap....or what have you).

It doesn't even have to have a camera or movement control, hell it can just be of one color. Im just trying to understand everything first. Does anyone know where I could find a sample of this? or heck if anyone would be willing to provide a simple sample of their own i'd be mega appreciative.

Dont get me wrong, the Book is great.....and I understand the functions, but the way the classes are put together...it makes it confusing of "what goes where".

edit: I've seen some Direct X 9 terrain demo's/samples....but isn't DX9 like WAYYY different from DX10 (if so thats why I wouldn't want to waste time on it). I could be wrong though.

• +1 for Chad Vernon's article as it really helped me understand and implement my own heightmap based terrain a while back. A word of warning though, the formatting of the code on the site is sometimes dodgy (for me it was anyway) as some --x are seen as -x which gives you a very different outcome. – Ray Dey May 9 '11 at 17:09