Using LWJGL what is the easiest way to load a 3D model to be drawn on screen?
I know LWJGL doesn't have built in loading support so I am looking for a small library that would help to load specifically .blend files.
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The best way in my opinion is to write your own parser for .obj exported with Blender or your preferred 3D modeling software. It will really only take you a maximum of one hour and you won't have to worry about distribution/licence issues. Here is a video about this question: http://youtu.be/izKAvSV3qk0.
The easiest way is to build you own loader that can for example load .OBJ files or maybe your own format thats custom made for your game. Blender files however I'm not sure.
You may find JAGaToo to be useful. It has loaders for MD2/3/5, OBJ, and some other model formats.
Have a look at jMonkeyEngine - it has model loading capabilities for many different model files and is based on LWJGL so you may be able to adapt it to your needs.