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I'm using UE4 and blender. I was wondering what the process is of preparing in the 3D software and then making a head burst animation upon headshot. I don't want to do destructible meshes because they are sharp jagged fragments... I want it to literally burst and splash blood. How can I do this? Any support is appreciated.

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    \$\begingroup\$ I have no experience with UE4, but I would do the head as a separate submesh and in the event of a headshot remove that mesh and replace it with a particle effect which splatters blood and skull fragments everywhere. In that particle effect I would not consider the original head mesh at all. I would just spawn random gore-particles in a head-sized sphere. The head-bursting will be so quick that nobody would notice that shortcut (Unless you want to show it in super slow-motion). \$\endgroup\$
    – Philipp
    Commented Apr 29, 2016 at 12:32
  • \$\begingroup\$ @Philipp in which case I would still swap the original mesh with a new one that has the detailed slow-mo animation. ;) \$\endgroup\$
    – rlam12
    Commented Apr 29, 2016 at 15:02
  • \$\begingroup\$ Hey Philipp, yea I thought about that but how could I line up the head to the body so that it looks connected? \$\endgroup\$ Commented Apr 29, 2016 at 18:38
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    \$\begingroup\$ Parent it to the body the same as you would parent a gun to the hands. \$\endgroup\$
    – sambler
    Commented Apr 30, 2016 at 3:07

2 Answers 2

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Add 2 blueprints, 1 for head and 1 for body. Then in construction script of the main blueprint, spawn both and add head to body. When the head drops, unattach it from the body and add a force in the desired direction.

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I think for the blood splashing you could use a particles system and make it play when a headshot it done. For the head burst I would divide the mesh in blender into pieces and then just move them away from the centre.

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