I am using Render Texture to make a Mini Map it is working fine. Now I want world space position from render texture click point.
Is there any way available that I get the world space position from the render texture's specific click point?
If I click somewhere in render texture then, how can I get that point in 3D world space?
For example, I click a car object on render texture How can I highlight or get it in 3D world space.?
Update: Actual Scenario is:
- One Main Camera Rendering the Scene.
- NGUI Camera Rendering the GUI.
- That GUI contains the Render Texture(minimap) which rendering the scene on texture using GUI Camera.
Now how can I get 3D position from 2D render texture!