Box2dMapObjectParser to load Tiled objects layer onto my
It works OK with a
UnitScale of 1 but the position is wrong and some shapes have weird rotation and size.
I've found another similar question but the answer is unfortunately far from being clear, at least to me.
mParser.load(mWorld, mMap); mRenderer = new IsometricTiledMapRenderer(mMap, mParser.getUnitScale());
Notice the 'Ellipse' is not drawn at all, the Rectangle is way off and Polygons/Polylines are just not positioned right.
Did anyone experience the same issue and/or have any idea how to fix this?