0
\$\begingroup\$

I have this screen in the editor made with NGUI and 8 sprites:

enter image description here

But when I build it for android and open the game the same sprites on the screen looks blurry

enter image description here

I don't know what could be causing this, I have all the sprites in Point(no filter) mode, no mip maps and in True Color. Their Max Size is according to each sprite size.

I haven't touched anything strange in the atlas maker(it's only one big atlas), so it should have all default settings. What could possible be the cause of this? I have been searching but I haven't found anyone who had the same problem. Is there a setting I could be missing?

\$\endgroup\$
0
\$\begingroup\$

I was able to fix it by going into the Atlas texture made by NGUI and unchecking the option of "Generate Mip Maps"

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.