I'm developing a 3D videogame in C# with XNA, my problem comes when I load my model done in 3ds max, and I try to rotate a mesh of it, because the pivot point isn't exported so it takes the local origin of the mesh, the point you get when pressing "Reset Pivot" in 3ds max.
What I want to do is to change its point default value, so that my animation gets the correct pivot point, how can I achieve this?
Thanks in advance! :)