I'm currently developing a game using OpenGL and my dev has run into a small problem. I'm having some problems understanding how "array of vectices works with animated object". For example, if we have a 3D object is there a different array for each frame of the animation or is there an instruction which does the animation ?
So, does a 3D objet file look like this :
Idle Frame 1 mouvement animation Frame 2 mouvement animation Frame 3 mouvement animation
All of the above being big array containing vertices and texture coords ?
Thank you for the answer and explaning this thing to me !