I'm using Unreal Engine and their UMG system which comes with only one font by default ("Roboto").
The engine allows importing new fonts so I'm wondering whether I can use the fonts already available with Windows 10 under C:\Windows\Fonts. I know I can't redistribute these fonts but does merely including text (which uses the font) in a game and distributing the game count as distributing the font? I mean it's not like the TTF file is being given away with the game in its raw form.
I've read these two related questions but I'm still not 100% sure so I thought I'd ask this forum.
Main menu fonts and logos are all I care about right now, so I could just create these as images in Photoshop and bring them into the engine (that sounds perfectly safe, right?)
All in all, I never imagined getting a nice looking font for one's game could be so time-consuming!