I'm seeing a lot of games that use a predefined and repeating set of tiles for their level (like FlappyBird or the Super Mario game series).
I'm a graphics designer so I would like to create levels with a much higher level of details for the game levels. I'm thinking about games such as
Limbo (screenshot at the end of the post) or
I thought about designing the whole level in one big high detailed image which could reach to 30k pixels in width, but I'm not sure if that's the way to go.
How should I structure my game to achieve that level of detail?
I'm using sprite-kit.