We are making a VR game where the player will look at the world through the eyes of his character who sometimes moves on his own, so the player is only observer.
The character will rotate his body on his own and we need to change the orientation of player's camera to look where the character looks. For example, the girl takes his hand and leads her way. It would be very unrealistic if the player's head will be turned 180 from his body and he will walk backwards.
It'll allow us to avoid exhausting head rotations. Is it a good idea to guide his view by force by limiting camera euler angles relative to the direction of the body?