When you design a RPG system focused on PVE, one usually goes "mob of level X has Y hp and Z damage". How about when we do PVP with multiple classes?
Lets say we go Diablo, so we have STR/DEX/INT/VIT, how do you balance those between classes? Do I say:
- I want a fight to last 10 rounds on average (lets assume its turn based)
- barb starts with 300 hp, demon hunter 250 hp, wizard 200 hp
And now try to manipulate DPS / health using stats/skills so it matches the "10 round on average" by giving mage a mana shield an a lil bit more damage per fireball than barbarians melee attack? How would You approach this?