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Borderlands 2 uses this technique: https://www.youtube.com/watch?v=NDKOndosFAg

Some games use techniques to load textures progressively in some level of detail way. I can not find any material on this topic or any terms. How is it called and how is it done?

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  • \$\begingroup\$ It looks like they're loading the smallest mip levels of each texture first, then introducing more detail as it streams from storage. Are you familiar with mipmapping? \$\endgroup\$ – DMGregory Apr 5 '16 at 16:12
  • \$\begingroup\$ @Benedikt S. Vogler curious to know the link which you shown how you come to conclusion of progressively texture loading. The difference loading 0:18 sec was one which is visible btwn the comparison. Ys mipmapping concept I used it unity provide this with answers.unity3d.com/questions/237793/… Plus worth checking stackoverflow.com/questions/9148795/… texture compression I used DDS in my game and better performance then png Hope this help sorry if you already know this Happy coding \$\endgroup\$ – Ajit kohir Apr 5 '16 at 16:46

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