Is it somehow possible to set Scene2D table cell´s size in percentage of the table?
I would like to have orientation independent menu, with buttons filling let´s say 75% percent of the screen, and also to respond on window resizing (desktop version). I have tried several methods, for example using
value.get(actor) is called inside cell, it is supplied with inner button actor not its container (table).
I have also tried to set it in fixed fashion
This works fine, but since I set pixel value insted of Value object it is not recalculated upon resizing.
Is there any way to achieve this?