I have a 2-d game that I am making, using 3-d assets, including TextMeshes for text. I have decided that in some instances, I would like to have the TextMesh appear behind objects in the foreground. The below is one such example.
It seems that the TextMesh is always in front. I have tried a number of things to get the text between the map and object layers, with no success. These include:
- Moving the text between the map and object.
- Changing the SortingLayers and SortingOrder. The map, objects, and labels are on 3 different layers, with the Objects being the highest layer, the map the lowest, and default and label in between.
- Using a perspective camera, not orthographic.
Any ideas as to what else could be going on? Thanks!
How can I make the TextMesh appear that isn't on the top layer? Thanks!