1
\$\begingroup\$

I am trying to load a texture into my 3d graphics application. I am having trouble with my sampler state specifically. There are no errors generated just my little popup window saying, "Texture failed to load". I did a bit of debugging and couldn't find why my sampler is having trouble loading. All of the HRESULTs return S_OK and yet it throws a popup at me.

resourceManager.h

#pragma once

#include "renderer.h"
#include <d3dx11tex.h>

class ResourceManager
{
private:
    ComPtr<ID3D11SamplerState> m_Sampler;
    ComPtr<ID3D11ShaderResourceView> m_Texture;

    Renderer m_Renderer;
public:
    ResourceManager(Renderer& renderer);

    inline ComPtr<ID3D11SamplerState> GetSampler() const { return m_Sampler; }
    inline ComPtr<ID3D11ShaderResourceView> GetTexture() const { return m_Texture; }

    bool CreateTexture(LPCWSTR file_name);
};

resourceManager.cpp

#include "resourceManager.h"

ResourceManager::ResourceManager(Renderer& renderer)
    : m_Renderer(renderer)
{

}

bool ResourceManager::CreateTexture(LPCWSTR file_name)
{
    auto handlerR = D3DX11CreateShaderResourceViewFromFile(m_Renderer.GetDevice().Get(), file_name, nullptr, nullptr, m_Texture.GetAddressOf(), nullptr);
    if (FAILED(handlerR)) return false;

    D3D11_SAMPLER_DESC sampDesc;
    ZeroMemory(&sampDesc, sizeof(sampDesc));
    sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
    sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
    sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
    sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
    sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
    sampDesc.MinLOD = 0;
    sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
    auto handlerS = m_Renderer.GetDevice()->CreateSamplerState(&sampDesc, m_Sampler.GetAddressOf());
    if (FAILED(handlerS)) return false;

    return true;
}
\$\endgroup\$
  • \$\begingroup\$ First thing to do is to make sure you have initialized the device with D3D11_DEBUG_DEVICE. This logs any errors to the output window. Secondly, which call is failing and what's the HRESULT value? \$\endgroup\$ – Syntac_ Mar 31 '16 at 9:05
  • \$\begingroup\$ You should go to this page and have your accounts merged. \$\endgroup\$ – Vaillancourt Mar 31 '16 at 14:18
  • \$\begingroup\$ You should really consider not using legacy D3DX11. Take a look at one of the many replacements. \$\endgroup\$ – Chuck Walbourn Apr 11 '16 at 20:56
1
\$\begingroup\$

I figured it out lol. When I was checking to see if the function returned false, I forgot to negate the if statement using "!".

if (!resourceManager.CreateTexture(L"Resources/container.png"))
\$\endgroup\$
  • \$\begingroup\$ Can you accept the answer so it stops showing up in the feed as unanswered. \$\endgroup\$ – Justin William Stanley Bryant Apr 22 '17 at 2:18

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.